/**
 * @class Ext.Element
 */

Ext.Element.addMethods({
   
/**
     * Scrolls this element the specified scroll point. It does NOT do bounds checking so if you scroll to a weird value it will try to do it. For auto bounds checking, use scroll().
     * @param {String} side Either "left" for scrollLeft values or "top" for scrollTop values.
     * @param {Number} value The new scroll value
     * @param {Boolean/Object} animate (optional) true for the default animation or a standard Element animation config object
     * @return {Element} this
     */

    scrollTo
: function(side, value, animate){
       
var tester = /top/i,
                prop
= "scroll" + (tester.test(side) ? "Top" : "Left"),
                me
= this,
                dom
= me.dom;
       
if (!animate || !me.anim) {
            dom
[prop] = value;
       
} else {
            me
.anim({scroll: {to: tester.test(prop) ? [dom[prop], value] : [value, dom[prop]]}},
                         me
.preanim(arguments, 2), 'scroll');
       
}
       
return me;
   
},
   
   
/**
     * Scrolls this element into view within the passed container.
     * @param {Mixed} container (optional) The container element to scroll (defaults to document.body).  Should be a
     * string (id), dom node, or Ext.Element.
     * @param {Boolean} hscroll (optional) False to disable horizontal scroll (defaults to true)
     * @return {Ext.Element} this
     */

    scrollIntoView
: function(container, hscroll){
       
var c = Ext.getDom(container) || Ext.getBody().dom,
                el
= this.dom,
                o
= this.getOffsetsTo(c),
            l
= o[0] + c.scrollLeft,
            t
= o[1] + c.scrollTop,
            b
= t + el.offsetHeight,
            r
= l + el.offsetWidth,
                ch
= c.clientHeight,
                ct
= parseInt(c.scrollTop, 10),
                cl
= parseInt(c.scrollLeft, 10),
                cb
= ct + ch,
                cr
= cl + c.clientWidth;

       
if (el.offsetHeight > ch || t < ct) {
                c
.scrollTop = t;
       
} else if (b > cb){
            c
.scrollTop = b-ch;
       
}
        c
.scrollTop = c.scrollTop; // corrects IE, other browsers will ignore

       
if(hscroll !== false){
                       
if(el.offsetWidth > c.clientWidth || l < cl){
                c
.scrollLeft = l;
           
}else if(r > cr){
                c
.scrollLeft = r - c.clientWidth;
           
}
            c
.scrollLeft = c.scrollLeft;
       
}
       
return this;
   
},

   
// private
    scrollChildIntoView
: function(child, hscroll){
       
Ext.fly(child, '_scrollChildIntoView').scrollIntoView(this, hscroll);
   
},
   
   
/**
     * Scrolls this element the specified direction. Does bounds checking to make sure the scroll is
     * within this element's scrollable range.
     * @param {String} direction Possible values are: "l" (or "left"), "r" (or "right"), "t" (or "top", or "up"), "b" (or "bottom", or "down").
     * @param {Number} distance How far to scroll the element in pixels
     * @param {Boolean/Object} animate (optional) true for the default animation or a standard Element animation config object
     * @return {Boolean} Returns true if a scroll was triggered or false if the element
     * was scrolled as far as it could go.
     */

     scroll
: function(direction, distance, animate){
         
if(!this.isScrollable()){
             
return;
         
}
         
var el = this.dom,
            l
= el.scrollLeft, t = el.scrollTop,
            w
= el.scrollWidth, h = el.scrollHeight,
            cw
= el.clientWidth, ch = el.clientHeight,
            scrolled
= false, v,
            hash
= {
                l
: Math.min(l + distance, w-cw),
                r
: v = Math.max(l - distance, 0),
                t
: Math.max(t - distance, 0),
                b
: Math.min(t + distance, h-ch)
           
};
            hash
.d = hash.b;
            hash
.u = hash.t;
           
         direction
= direction.substr(0, 1);
         
if((v = hash[direction]) > -1){
            scrolled
= true;
           
this.scrollTo(direction == 'l' || direction == 'r' ? 'left' : 'top', v, this.preanim(arguments, 2));
         
}
         
return scrolled;
   
}
});